Unique Gaming Experiences: Issue I
In the late 1990s and early 2000s, there was a significant resurgence of interest in zombie films. Movies like 28 Days Later revitalized the genre, and this trend continued into the 2010s with The Walking Dead and World War Z, to name a couple. This post is about the best zombie experience I've had in an audiovisual medium.
Anim Blueprint Logic in Code
Epicmetheus created Blueprints to resemble Code. C++, king of Olympus and ruler of all Code, deemed this as a transgression. Living a happy and simple life, Blueprints, weak and hideous as they are, still harbor dreams of one day rivaling the power of C++ himself. They often spend their days whimsically playing with us, mere mortals. It is, for this very reason, that C++ despises Blueprints and looks down on them from the heights of Mount Performance.
Tapetum Lucidum
Gylt was the first game I worked at. It was a spooky one, the art style inspired by Laika movies (Coraline, Kubo). Every now and then you could find these weird looking tentacles with huge eyes pulsating in the darkness. They were called The Observers.
Tequila Doodles
Little doodles that I drew while working at Tequila Works in Madrid. I blame compilation times and a cloud of creativity floating around the office. Some are related to Gylt, a game we shipped for Google Stadia. Others are just rough drawings made absent-mindedly.
Glimpse from Spirited Away
This image appears within a long scene in which Chihiro takes a train. The scene gives the viewer a break and portrays the protagonist’s journey from childhood to adulthood.