Isaac Hayes Wallpaper Generator - Volumetric light scattering, 1 of 2
This post is greatly based on the Nvidia GPU Gem on volumetric light scattering. Here I walk you through the formulae and core concepts. I highly recommend reading that one instead, and come back only if you couldn’t follow, or for fun. If you’re unfamiliar with computer graphics, I highly recommend you to watch John Carmack’s talk on lighting and rendering.
Methodical selection
Software development has too many edges and it can be a completely different thing for two slightly different teams. Even within a single company, the methodology between teams might not be the same.
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