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Isaac Hayes Wallpaper Generator - Volumetric light scattering, 1 of 2

This post is greatly based on the Nvidia GPU Gem on volumetric light scattering. Here I walk you through the formulae and core concepts. I highly recommend reading that one instead, and come back only if you couldn’t follow, or for fun. If you’re unfamiliar with computer graphics, I highly recommend you to watch John Carmack’s talk on lighting and rendering.

May 28, 2017

Methodical selection

Software development has too many edges and it can be a completely different thing for two slightly different teams. Even within a single company, the methodology between teams might not be the same.

Jan 29, 2017
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Sergio Basurco's personal portfolio. I'm a game developer based in Barcelona. Have fun browsing my little projects.